Inferno AI Simulator

For a term project in an Artificial Intelligence class at Ithaca College, I worked in a three person team to produce a term paper and a software simulation of a group of AI routines. Specifically, we were interested in modeling simple human to human senses and interactions via pathfinding and other problems. Using some of the functionality of the Music Monsters Editor I had developed at Cornell, I would develop an editor and engine to simulate Line of Sight, Pathfinding, and Hearing algorithms in an overhead maze-like simulation. After adding variables like Fight or Flight, Panic, Grouping, Steering, etc we found a possible use for the simulation: ease of access to building exits during a fire. So, the engine was dubbed Inferno.

While the final product left something to be desired, the ideas contained therein will influence future projects, especially those regarding AI and video game design.

Links:
Inferno Academic Paper: 5-10-07_Inferno_Doc_Burba_Orner_Zingshuk.doc
Inferno PowerPoint Presentation: Inferno.ppt
Inferno Project Proposal: Inferno System Proposal.doc
Inferno Binary (not tested): Inferno.zip

 

exceptio probat regulam in casibus non exceptis